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Quest for the Unknown: The Caverns of Anamosa

Quest for the Unknown: The Caverns of Anamosa

This adventure is inspired by the classic module B1: In Search of the Unknown. It takes the central conceit of the adventure: a pair of adventurers, in years past, repel an invasion from a mysterious army, and in the aftermath settle down to found a keep in the wilderness, only to disappear at some point in the recent past, apparently meeting their end against their former foes.


This module, written for a party of 3-6 characters, levels 1-3, takes that idea and expands on it, refining the dungeon, adding a starting town and a hinted-at aboveground portion, and weaves the original one-shot adventure into the first part of an adventure path designed to take the characters from levels 1 to 10 or higher.


It is written and statted for Old School Essentials, Shadowdark, and Bree-YARC, but can be easily adapted to any similar old-school system. It includes:


• The starting town of Cedar’s Ford, which will serve as a the player’s base for the adventure. Includes rumors, potential hirelings, and plot hooks.
• Wilderness encounters and locations between town and dungeon.
• An aboveground portion of the dungeon, based upon a single illustration of a tower in the original module.
• Two levels of the dungeon, based upon and drawing inspiration from the original, but with a reworked layout.
• Three major factions within the dungeon for the party to interact with.
• An Appendix with weather matrix, treasures, and a general timeline of how the adventure should play out.

This product is downloaded as a zip file, containing the regular pdf, a low-res version of the pdf, unfilled maps for VTT usage, and the Worldographer files used to create the hex maps. Both pdfs are hyperlinked for ease of use at the table.

 

    $9.95Price

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