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Random Monster Wednesday

Sand Ooze


With a grainy texture similar to kinetic sand, these oozes lurk in deserts, beaches, and along riverbanks. Their touch is abrasive, rubbing away patches of skin with acidic grit.

AC 6 [13], HD 6* (24 hp), Att 1 x pseudopod (2d4 plus Dex damage) THAC0 14 [+5], MV 30’ (10’), SV D10 W11 P12 B13 S14 (F6), ML 12, AL Neutral, XP 500, NA 0 (1d4), TT None


Sand oozes lash out with gritty pseudopods. A target struck by the pseudopod takes 2d4 points of damage and must save versus poison. Those failing the save take 1 point of Dexterity damage, as the grit abrades their skin and causes intense pain. Lost Dex is restored at a rate of 1 point per day of bed rest. If the ooze rolls a natural 20 on the attack roll the target loses 1d4 points of Dex.

Due to their highly amorphous nature sand oozes take half damage from all physical attacks. They save against fire-based attacks with Advantage, rolling the save twice and taking the better result. Sand oozes reproduce through splitting; a physical attack against them that is a natural 20 causes them to split into two 3 HD oozes. An additional natural 20 attack against a 3 HD splits it into two 1+4 HD oozes; they will not divide further. When an ooze divides reroll hp, regardless of what the parent ooze started with.

Sand oozes are vulnerable to cold-based attacks, and have their movement reduce to 10' (3') for 1d4 rounds after being damaged by cold, as well as suffering a -2 penalty to attack rolls.

 
 
 

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